AECT Standards




AECT Standard 1 (Content Knowledge): Candidates demonstrate the knowledge necessary to create, use, assess, and manage theoretical and practical applications of educational technologies and processes.

1.1 Creating – Candidates demonstrate the ability to create instructional materials and learning environments using a variety of systems approaches. (p. 81)

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Project #9: Worked Example Screencast

1.2 Using – Candidates demonstrate the ability to select and use technological resources and processes to support student learning and to enhance their pedagogy. (p. 141) •

Content Curation

1.3 Assessing/Evaluating – Candidates demonstrate the ability to assess and evaluate the effective integration of appropriate technologies and instructional materials.

Evaluation Report: San Leandro Academy for Multimedia Fast for Nonviolence
Physics and Programming using the Unity 3D Game Engine

1.4 Managing – Candidates demonstrate the ability to effectively manage people, processes, physical infrastructures, and financial resources to achieve predetermined goals. (p. 178)
(pswrd: slamforum)

1.5 Ethics – Candidates demonstrate the contemporary professional ethics of the field as defined and developed by the Association for Educational Communications and Technology. (p. 284)

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Code of Professional Ethics in Educational Technology

AECT Standard 2 (Content Pedagogy): Candidates develop as reflective practitioners able to demonstrate effective implementation of educational technologies and processes based on contemporary content and pedagogy.


2.1 Creating – Candidates apply content pedagogy to create appropriate applications of processes and technologies to improve learning and performance outcomes. (p. 1)

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2.2 Using – Candidates implement appropriate educational technologies and processes based on appropriate content pedagogy. (p. 141)

Project #9: Worked Example Screencast
The Modality Times

2.3 Assessing/Evaluating – Candidates demonstrate an inquiry process that assesses the adequacy of learning and evaluates the instruction and implementation of educational technologies and processes (p. 116-117) grounded in reflective practice.

Using learning strategies in F2F
Evaluation Report: San Leandro Academy for Multimedia Fast for Nonviolence

2.4 Managing – Candidates manage appropriate technological processes and resources to provide supportive learning communities, create flexible and diverse learning environments, and develop and demonstrate appropriate content pedagogy. (p. 175-193)

 EdTech 521: Fast for Nonviolence Topic Choice Activity

2.5 Ethics – Candidates design and select media, technology, and processes that emphasize the diversity of our society as a multicultural community. (p. 296)

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AECT Standard 3 (Learning Environments): Candidates facilitate learning (p. 41) by creating, using, evaluating, and managing effective learning environments. (p. 1)

3.1 Creating – Candidates create instructional design products based on learning principles and research-based best practices. (pp. 8, 243-245, 246)

Game Coding and Physics.
Instructional Design Project

3.2 Using – Candidates make professionally sound decisions in selecting appropriate processes and resources to provide optimal conditions for learning (pp. 122, 169) based on principles, theories, and effective practices. (pp. 8-9, 168-169, 246)

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3.3 Assessing/Evaluating – Candidates use multiple assessment strategies (p. 53) to collect data for informing decisions to improve instructional practice, learner outcomes, and the learning environment. (pp. 5-6) •

Blow Up The Gradebook
The Modality Times
Evaluation Report: San Leandro Academy for Multimedia Fast for Nonviolence

3.4 Managing – Candidates establish mechanisms (p. 190) for maintaining the technology infrastructure (p. 234) to improve learning and performance. (p. 238) •

3.5 Ethics – Candidates foster a learning environment in which ethics guide practice that promotes health, safety, best practice (p. 246), and respect for copyright, Fair Use, and appropriate open access to resources. (p. 3) •

Copyright Scavenger Hunt
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3.6 Diversity of Learners – Candidates foster a learning community that empowers learners with diverse backgrounds, characteristics, and abilities. (p. 10)

Creating Websites Accessible To All

AECT Standard 4 (Professional Knowledge and Skills): Candidates design, develop, implement, and evaluate technology-rich learning environments within a supportive community of practice.

4.1 Collaborative Practice – Candidates collaborate with their peers and subject matter experts to analyze learners, develop and design instruction, and evaluate its impact on learners. •

Fast for Nonviolence Topic Choice Activity

4.2 Leadership – Candidates lead their peers in designing and implementing technology-supported learning. •
EdTech 521: Community Building Strategies

4.3 Reflection on Practice – Candidates analyze and interpret data and artifacts and reflect on the effectiveness of the design, development and implementation of technology-supported instruction and learning to enhance their professional growth. •

The Personalization Principal

4.4 Assessing/Evaluating – Candidates design and implement assessment and evaluation plans that align with learning goals and instructional activities. •

EdTech 505 Week 5 Assignment

4.5 Ethics – Candidates demonstrate ethical behavior within the applicable cultural context during all aspects of their work and with respect for the diversity of learners in each setting.

Universal Design and Visual Literacy
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The Digital Divide at San Leandro High School

AECT Standard 5 (Research): Candidates explore, evaluate, synthesize, and apply methods of inquiry to enhance learning (p. 4) and improve performance (pp. 6-7).

5.1 Theoretical Foundations – Candidates demonstrate foundational knowledge of the contribution of research to the past and current theory of educational communications and technology. (p. 242) •

The Personalization Principal

5.2 Method – Candidates apply research methodologies to solve problems and enhance practice. (p. 243) •

 Evaluation Report: San Leandro Academy for Multimedia’s Fast for Nonviolence

5.3 Assessing/Evaluating – Candidates apply formal inquiry strategies in assessing and evaluating processes and resources for learning and performance. (p. 203)

Evaluation Report: San Leandro Academy for Multimedia Fast for Nonviolence


5.4 Ethics – Candidates conduct research and practice using accepted professional (p. 296) and institutional (p. 297) guidelines and procedures.

Design Process Models
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NOTE: Parenthetical page references are to Educational Technology: A Definition with Commentary (2008, A. Januszewski & M. Molenda, Eds., Lawrence Erlbaum Assoc.)