Category: AECT Standard 3 (Learning Environments)

Candidates facilitate learning by creating, using, evaluating, and managing effective learning environments.

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EdTech 521: Differentiated Instruction

Differentiated Instruction Tier 1 strategies that I use are mostly adaptations in delivery. I create step by step instructions, video instructions, and I deliver the content live first. In online education it is important to provide multiple pathways for students...

7 Things Every Young Person Should Know About The Internet 0

EdTech 521: Netiquette Rules

Website to Netiquette Lesson shown above. What is Netiquette? Netiquette is a proper way of relating to other people online. It involves respecting one another, and treating people as human beings deserve to be treated even though communication is not...

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Second Life Astronomy Lesson

In my Teaching and Learning in Virtual Worlds course we have been challenged to teach a lesson in a virtual world to the rest of the class. Something I have always wanted to do was build learning experiences in Second...

Image of Weeping Angel App 0

Whack-A-Mole to Weeping Angel

In my continuing effort to learn App Inventor for use in computer science education, I used the MoleMash tutorial here to create a Whack-A-Mole-like game where a mole appears and you have to whack him with a mouse click to...

Image of Pull My Finger App 0

MIT App Inventor in Education

MIT App Inventor (http://appinventor.mit.edu/) is a cloud-based programming environment that allows you to create apps in a web browser that can be tested on an Android emulator and then uploaded to an Android device. App Inventor’s app building environment uses...

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VR Avatars And Behavorial Changes

I just watched this lecture by Jeremy Bailenson about his research on avatars and how they affect the behavior of the real person they represent. He shows how a partial morph of a person’s appearance with a political candidate such...

Image of students in Mr. Farley's class taking a Google Expedition 0

Not Ready Player One

I’m three weeks into two courses on VR and AR for education and so far I’m a bit disappointed in both. I was similarly disappointed when I signed up, did all the paperwork for, and brought Google Expeditions to my...

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Three Augmented Reality Apps Reviewed

In my Gamified Augmented Reality and Mobile Education course at Boise State we were asked to review three educational Apps as to their potential educational use and value along with the strengths and limitations of each app. I tested Quiver,...

An image illustrating the concept of fading. 0

Using Worked Examples In Multimedia Education

Link to presentation. Using worked examples in e-learning can be a powerful method of teaching. A worked example is a step by step demonstration of how to perform a task. Embedded in the presentation above is a short tutorial showing how...

Evaluation Report: San Leandro Academy for Multimedia Fast for Nonviolence 0

Evaluation Report: San Leandro Academy for Multimedia Fast for Nonviolence

The entire Evaluation Report is linked here. Summary The San Leandro Academy for Multimedia (SLAM) participates in an annual service learning project called the Fast for Nonviolence. Students in the Fast create media campaigns on a non-violence topic they are...

EdTech 505 Evaluation Methods and HaikuDeck Presentation of Fast for Nonviolence 0

EdTech 505 Evaluation Methods and HaikuDeck Presentation of Fast for Nonviolence

Tony Farley EdTech 505 Section 4203 Week 7 Written Assignment 3b) I’ll be using the goal-based method of evaluation for my Fast for Nonviolence project. The goal-based method seems very straight-forward with no concern for ancillary items, variables, or anything...